IKDesigns

SkinGlow Interactive Figma Prototype

Figma

Photoshop

Maze

SkinGlow Project Picture
  • Brainstorming
  • Drafting & Designing
  • User Testing
  • Summary

Project Goal:

Create a seamless user experience for the checkout process, utiizing UX design principles and best practices, backing up the design choices with thorough research and use of Information Architecture.

Brainstorming:

In the initial phase, the objective was to conduct research, brainstorm ideas, iterate and gather all the findings together to understand the user needs and preferences. This phase involved creating a user persona, scenario, journey and empathy maps, user flow, and sitemap (refer to examples below).

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Drafting & Designing:

After the research was completed and enough information was gathered, I had an understanding of the user needs, which allowed me to start bringing my findings to life. First, I created the greyscale wireframes, based on my user flow and sitemap. After that was done, I was ready to create a higher fidelity mockup, and finally the interactive prototype.

When I designed a mockup & prototype I replaced the image placeholders with the actual images, 2 images were taken from stock, while the others were shot by me earlier, and then edited in Photoshop.

Utilizing Figma software and its built-in plugins (like Iconify), I focused on reflecting the brand’s look and feel on the website. I aimed to maintain a balance between functionality and aesthetics, making sure my design aligns with user needs and preferences.

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  • Homepage Wireframe
  • Catalogue Wireframe
  • Wishlist Wireframe
  • About Page Wireframe
  • Cart Wireframe
  • Sale Page Wireframe
  • Product Page Wireframe
  • Account Page Wireframe

User Testing:

After the prototype was ready, I set up the user test to validate whether the design choices aligned with users expectations. For the user test, I used Maze platform, and the test was unmoderated. After the test results were ready, I checked the heatmaps, misclick & success rates and addressed the issues.

The main issue with the initial design was confusing navigation with too many options. I resolved the issue by reorganizing and narrowing down the main menu options:

VIEW REPORT

Final Deliverables:

After the design was created, tested and refined, the project was ready to be delivered. Before submitting the final version of the design, I made sure that the files and Figma layers are clean and easy to understand.

Summary:

The goal of the project to create a smooth user experience for a checkout process was reached. The project resulted in a well-designed interactive prototype, backed up by extensive research, and design decisions that ensure great user experience.